local StoryManager = class("StoryManager")
local GameUtils = require("utils.GameUtils")

function StoryManager:ctor()
    self:_initListener()
end

function StoryManager:_initListener()
    self._signalStoryTrigger =
        G_SignalManager:add(SignalConst.EVENT_TRIGGER_STORY, handler(self, self._onEventTriggerStory))
end

function StoryManager:_onEVentTriggerStory(id, ...)
end

function StoryManager:clear()
    self._signalStoryTrigger:remove()
    self._signalStoryTrigger = nil
end

return StoryManager
